It took some time for me to adjust to how the game wanted me to play, but once I did I found there was actually a deeper level of control over what I could make the cars do. The BeamNG.drive Early Access version is available for purchase on Steam for 23.50. ![]() I was confused why driving over simple speed bumps would tear my car to pieces, until I realized I was trying to drive over them at 60+ MPHa feat completely achievable in a game like Grand Theft Auto 5, but near suicide in the real world. It offering near-limitless possibilities, featuring an impressive and revolutionary soft-body physics engine in CryEngine3 that simulates every component of a vehicle in real time, resulting in a realistic, dynamic behavior. I could noticeably feel the difference between heavy cars and light cars, between a stock engine and a souped up one. BeamNG.Drive probably has the most realistic driving of any car-based game I've played, so when I tried to play it like a videogame, things went predictably poor. It's not that the controls are bad, it's actually the exact opposite. ![]() ![]() Since its inception it worked on advanced physical engine and it was only after the completion of the work on it, the creators decided to make a game that will focus on using it. BeamNG.Drive may have just crashed onto Steam Early Access this week, but I don't get the feeling that the driving will get any easier. BeamNG drive, driving simulator sandboksowego from an independent study BeamNG.
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